Player: init engine Direct3D: Version: Direct3D 9.0c [nvd3dum.dll 7.15.11.6369] Renderer: NVIDIA GeForce 7900 GS Vendor: NVIDIA VRAM: 256 MB desktop: 1280x1024 60Hz; virtual: 1280x1024 at 0,0 Default GameObject Tag: cubehelper4 already registered (Filename: ..\..\Runtime\BaseClasses\Tags.cpp Line: 52) The tree RockDetailMesh must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: ..\..\Runtime\Terrain\TreeDatabase.cpp Line: 61) The tree RockDetailMesh must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. UnityEngine.TerrainData:RefreshTreePrototypes() UnityEngine.TerrainData:RefreshTreePrototypes() UnityEngine.Terrain:OnEnable() [..\..\Runtime\Terrain\TreeDatabase.cpp line 61] (Filename: ..\..\Runtime\Terrain\TreeDatabase.cpp Line: 61) The tree RockDetailMesh must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. UnityEngine.TerrainData:RefreshTreePrototypes() UnityEngine.TerrainData:RefreshTreePrototypes() UnityEngine.Terrain:Flush() UnityEngine.Terrain:CullAllTerrains(Int32) [..\..\Runtime\Terrain\TreeDatabase.cpp line 61] (Filename: ..\..\Runtime\Terrain\TreeDatabase.cpp Line: 61) Cleanup player The tree RockDetailMesh must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. UnityEngine.TerrainData:RefreshTreePrototypes() UnityEngine.TerrainData:RefreshTreePrototypes() UnityEngine.Terrain:Flush() UnityEngine.Terrain:OnDisable() [..\..\Runtime\Terrain\TreeDatabase.cpp line 61] (Filename: ..\..\Runtime\Terrain\TreeDatabase.cpp Line: 61)